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Zantium was a monarchical empire located northwest of [[Amarna]], across the Waltari Sea. Following an extensive war with its neighbor, [[Iskirra]], Zantium was overrun and conquered by the Iskirrans, who purged much of the native population, displaced others, and assimilated the rest.
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Zantium was a theocratic kingdom located northwest of [[Amarna]], across the Waltari Sea. Following an extensive war with its neighbor, [[Iskirra]], Zantium was overrun and conquered by the Iskirrans, who purged much of the native population, displaced others, and assimilated the rest.
   
The Zantine government was an imperial theocracy based on worship of [[Akhen]]. [[Zantine Akhenism]], the national religion, was unique from other forms of [[Akhenism]] in its region-specific history and traditions.
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The Zantine government was a monarchical theocracy based on worship of [[Akhen]]. [[Zantine Akhenism]], the national religion, was unique from other forms of [[Akhenism]] in its region-specific history and traditions.
   
 
According to legend, Zantium was founded by [[Peredur]], an escaped slave from the [[Old Kingdoms]]. He went on to have eleven children, whose descendants formed most of the nation's noble families. Because of their similar founding legends, Zantium and [[Apicarta]] were collectively known as the "Slave Kingdoms".
 
According to legend, Zantium was founded by [[Peredur]], an escaped slave from the [[Old Kingdoms]]. He went on to have eleven children, whose descendants formed most of the nation's noble families. Because of their similar founding legends, Zantium and [[Apicarta]] were collectively known as the "Slave Kingdoms".
   
Zantium's fatal flaw lay in its dogmatic rigidity and religious intolerance. The punishment for apostasy was banishment, and for heresy it was death. This policy worked when the greatest threat to them was the [[Old Exekian Empire]], but after the Empire fell, it was unsuited to the new world order.
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Zantium's fatal flaw lay in its dogmatic rigidity and religious intolerance. The punishment for apostasy and heresy was banishment, and for witchcraft it was death. The definition of "witchcraft" became unclear, however, resulting in the death of innocents and the escape of genuine witches, who were able to manipulate the system and either hide their practices or escape via exile. Those who were exiled tended to flee to Iskirra and [[Norev]]; in the case of the former, they became the driving force behind the Iskirran war machine.
   
Apicarta, the human-centric kingdom which replaced the Empire, maintained a friendly relationship with Zantium only up to a certain point. During Zantium's darkest hour, they called upon Apicarta's knights for aid. The knight were infamously delayed due to their drinking and whoring and wasting time on an island nearby, resulting in them arriving on the mainland too late to be of any help. They witnessed the sacking of the capital, [[Kynaston]], and a few tried to help refugees fleeing the country, but they were powerless to resist the might of the Iskirran war machine.
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During Zantium's darkest hour, they called upon Apicarta's knights for aid. The knight were infamously delayed due to their drinking and whoring and wasting time on an island nearby, resulting in them arriving on the mainland too late to be of any help. They witnessed the sacking of the capital, [[Kynaston]], and a few tried to help refugees fleeing the country, but they were powerless to resist the might of the Iskirrans.
 
[[Category:Countries]]
 
[[Category:Countries]]
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 03:15, 20 July 2019

Zantium was a theocratic kingdom located northwest of Amarna, across the Waltari Sea. Following an extensive war with its neighbor, Iskirra, Zantium was overrun and conquered by the Iskirrans, who purged much of the native population, displaced others, and assimilated the rest.

The Zantine government was a monarchical theocracy based on worship of Akhen. Zantine Akhenism, the national religion, was unique from other forms of Akhenism in its region-specific history and traditions.

According to legend, Zantium was founded by Peredur, an escaped slave from the Old Kingdoms. He went on to have eleven children, whose descendants formed most of the nation's noble families. Because of their similar founding legends, Zantium and Apicarta were collectively known as the "Slave Kingdoms".

Zantium's fatal flaw lay in its dogmatic rigidity and religious intolerance. The punishment for apostasy and heresy was banishment, and for witchcraft it was death. The definition of "witchcraft" became unclear, however, resulting in the death of innocents and the escape of genuine witches, who were able to manipulate the system and either hide their practices or escape via exile. Those who were exiled tended to flee to Iskirra and Norev; in the case of the former, they became the driving force behind the Iskirran war machine.

During Zantium's darkest hour, they called upon Apicarta's knights for aid. The knight were infamously delayed due to their drinking and whoring and wasting time on an island nearby, resulting in them arriving on the mainland too late to be of any help. They witnessed the sacking of the capital, Kynaston, and a few tried to help refugees fleeing the country, but they were powerless to resist the might of the Iskirrans.